#ifndef __ADU_GARBAGE_H__
#define __ADU_GARBAGE_H__


#include "cocos2d.h"
#include "ADUConfig.h"
#include <Box2D/Box2D.h>
#include "ADUGameManager.h"
#include "ADUConstant.h"
#include <CCPhysicsSprite.h>
USING_NS_CC_EXT;
USING_NS_CC;

class Garbage : public Sprite{
public:
	static Garbage* CreateGarbage(const string& file);
	b2Body* GetBody(){
		return mBody;
	}
	void setBody(b2Body* _body) {
		mBody = _body;
	}
private:
	b2Body* mBody;
};

#endif

